If you expand to the point where you reach the tower in the back of the park, make sure you add a supply depot and some better access paths to the existing food stalls before reopening them. Cover rides whenever appropriate as it rains slightly more here than in previous maps, although not to an excessive amount. Expand the park starting at the main entrance gate and work your way towards the back of the island, replacing the "no entry" sign you placed earlier with one further down the island as you expand further and further. Play with ride pricing to ensure you're maximizing the amount of value you can charge without angering guests. You'll also want to research additional coaster types as you'll want a higher capacity high excitement coaster capable of generating more revenue than Killer Bee. Place some gentle and thrill rides and cover any rides you can to allow guests to have options for rides to ride in the rain. With these changes, you should have nearly doubled the capacity of the ride. If you haven't impacted the excitement rating a lot with your changes, you should be able to charge around $15 per ride. Briefly test it to make sure trains can clear your updated layout, then open it. Decrease the minimum waiting time to around 25 seconds or less instead of the starting 35 seconds, and increase the number of trains to 4. Delete the previous exit and move it to the new station you've created at the end of the ride. To see an example of these modifications, check out the Block Sections Guide. Add a block brake roughly halfway through the ride (replacing the turn between the sidewinder and barrel roll through the loop with a hill leading upwards, a short block brake, then a turning drop into the original barrel roll works well) and remove the middle tile of the station and replace it with a regular piece of track. The ride has great stats, but its low capacity make it much less effective than it could be. Next, turn your attention to the Killer Bee. Use some extra theming to block the delivery depot since it's partially visible from the park lowering the decoration rating. Build new food stalls in the front half of the park with a proper employees-only path to their rear to make them easier to supply. You'll also want to check the top of the tower and move any guests that are stranded up there after the closure of the elevator. Close the Elevator tower on the far side of the map and the two food stalls and put a sign on the path near the end of the Killer Bee coaster's layout and set it to block all guests and staff, effectively cutting the map in half. Start by decreasing the park entry price to free since guests will pay more for rides when they don't have to pay to enter the park. Plus, the starting food stalls are on the far side of the island with no good staff route forcing haulers to carry crates across the whole park in sight of guests which will lower guest happiness. However, the long, narrow starting layout is a bit much to work with and will only serve to tire out your guests. You start the scenario with a Vertical Drop Coaster called Killer Bee, a Twister ride, and an Elevator along with a couple of food stalls, an information kiosk, and a small helping of staff members.
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